The shader is quite interesting, it is pleasant and of high quality, I especially liked the way it works with the rays of light from the sun, when the player enters the shadow – the shader draws realistic gaps and rays, it is implemented very well.
The shader also draws very nice and voluminous clouds, personally I don’t really like post-processing effects such as BLUR, but after digging into the shader settings, I removed FOG and BLUR, thereby making the picture a little clearer.
Also in the shader settings there is a choice of 4 performance settings, while the performance does not increase significantly, and the visual difference is also not very big.
PBR Effect (Texture Volume):
The shader supports the PBR effect, but by default it is disabled, it must be enabled in the shader settings, and probably adjusted for a specific texture pack.
Visual tab, turn on AdvancedMaterial and adjust it for yourself, set the texture resolution, change the depth, etc.
In an older version v6.2
Here on the Visual tab you need to enable support for resource packs, select a resolution.
Game performance on my pc:
Computer: i7 4770k + gtx760.
- Normal game: ~ 300 fps
- Low – 40-50
- Medium – 35-40 fps
- High 27-35 fps
Performance settings in shader settings:
Use Up / Down Arrow keys to increase or decrease volume.
How to install BSL Shaders:
- Install Optifine
- Download shader
- Copy to .minecraft / shaderpacks
- If there is no shaderpacks folder, create it yourself.
- Most shaders have settings, the quality of the graphics changes there
- In the launcher, run the version of the game with optfine.
Detailed installation instructions
Download shaders BSL Shaders:
All versions of the game: